using UnityEngine;
using System.Collections;

public class Tags : MonoBehaviour 
{
	public static string PLAYER = "Player";
	public static string ENEMY = "Enemy";
    public static string POWERUP = "PowerUp";
    public static string FLOOR = "Floor";
    public static string LIMIT = "Limit";
    public static string LASER = "Laser";
	public static string SCORE_DISTANCE = "Score_Distance";
	public static string SCORE_COIN = "Score_Coin";
    public static string CAT_MANAGER = "CatManager";

}
